Building an Armory allows your Dwellers in your Vault to train and. I personally recommend starting with their highest stat, and training that, as that will help their happiness once they’re assigned back to their room. Armory updated advertisement The Armory requires you have 28 Dwellers in your Vault before it can be unlocked. To increase happiness when your dwellers are bored, put them into a training facility. If you try both of these and neither work, it may just be that they’re bored. This will not only create a vault born dweller, but it will also raise the happiness of the dwellers there! You can have up to 6 dwellers in a full 3-room living quarter, so this can be done with multiple pairs of dwellers. So, it may be more beneficial to build 3 block training rooms and try to have 6 dwellers training at once, vs paying for all the upgrades. If you try the radio studio and that doesn’t seem to work, put a female and male dweller into the Living Quarters together. The first room you should try is the Radio Studio.Īssigning high Charisma dwellers to the radio studio will not only attract more dwellers, but it will help increase the overall happiness of every dweller in your vault! Rooms help boost your dweller’s happiness tremendously. Sorry for any misleading info I'll leave my previous list incase it helps anyone.At this point you’re probably tired of hearing rooms make them happy, but it’s true! If anyone makes some concrete ground breaking finding please share. Frankly I'm tired of trying to figure this one out. When you send your dweller there, he or she can work out their skills for some time and then it gets improved permanently by one point up. There is a possibility that their base normal stats come into play over their altered stats by gear. Special stat training rooms - when you reach 24 dwellers you get access to your first training room in which your dwellers can work out their skills. Some people who were already in their best room just would not count if I changed their stats. This time I tried my theory out, no matter what. That should get them the point if my findings are indeed accurate.īad news. If you still don't, then I would want you to put on the other outfit again, changing their room, and move them to that room. If YOU DON'T, then put their old outfit on and move them back. ![]() ![]() Move them to the wrong room, change their clothing to that room which would then make that room their "best fit" room, and see if you get the point. To help me understand the "logic" in game. When you get the objective, a dweller already in their best fit room may have the ability to change rooms with different outfit.So, if any of you get it, please test this and I would appreciate it :D I have one more theory I would like to test but have not been able to and can't until I get the objective again. If you have a person with say, 8 strength in the power room, and can't get clothing to surpass his strength changing his room, you must train his other skills higher, this will allow his room to change, and therefore allow him to get the objective point for you.I'm sure it goes higher, I'm not even a quarter way to the bottom of the world in rooms yet. 30 is my personal highest on the objective with a population of 135. ![]() The older ones to be better at their jobs and the new 10 4th generation to start training their Endurance as soon as they can. After I reached 30 vaulters, I decided it is time to train my vaulters. The first rooms are those which you use actively, and the second rooms are cheap rooms which you do not use. That makes having a high number of coffee break and exploring people desirable as this quest seems to provide lunch boxes. How do you setup your S.P.E.C.I.A.L training rooms I started playing Fallout Shelter like 3 or so days ago. Separate the rooms In Fallout Shelter, there are 2 types of rooms.
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